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Unity Game Developer

As a game developer at AntiThink Education, I collaborated with an artist to create a prototype 2D platformer game called Mighty Dino Ball using Unity Engine. We worked on the development phase, crafting an interesting world and story, featuring unique and cute character designs inspired by imaginative kids' drawings. Our goal at AntiThink Education is to build original IP that empowers human creativity, provides exciting experiences, and creates joyful laughter through transmedia content.

About Mighty Dino Ball

In the thrilling game of Mighty Dino Ball, players embark on a high-stakes mission to collect ten points within a single level. During the day, they must strategically catch Kimboro to gain points, while at night, the tables turn, and Kimboro aims to catch the player, earning points for each successful capture. With a unique day and night cycle, players must navigate the shifting dynamics and master both pursuit and evasion to emerge victorious in this intense gameplay experience. Can you outsmart Kimboro and secure all ten points, or will the enemy claim victory under the cover of darkness?

Development Video

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